package com.zegome.game.oanquan;

/**
 * (C) 2013 ZeroTeam
 * @author QuanLT
 */

public class SoundAsset {

	// ===========================================================
	// Constants
	// ===========================================================
	public static final String ASSET_MUSIC_FOLDER = "data/music/";
	public static final String ASSET_MUSIC_BOARD = "board.mp3";
	public static final String ASSET_MUSIC_MENU = "menu.mp3";
	
	public static final String ASSET_SOUND_FOLDER = "data/sound/";
	public static final String ASSET_SOUND_LOSE = "lose.mp3";
	public static final String ASSET_SOUND_WIN = "win.mp3";
	public static final String ASSET_SOUND_STONE = "tha_soi.mp3";
	public static final String ASSET_SOUND_EAT_COURTING = "anquan.mp3";
	public static final String ASSET_SOUND_EAT_1 = "an1.mp3";
	public static final String ASSET_SOUND_EAT_4 = "an4.mp3";
	public static final String ASSET_SOUND_EAT_8 = "an8.mp3";
	public static final String ASSET_SOUND_CLICK = "click.mp3";
	// ===========================================================
	// Fields
	// ===========================================================

	// ===========================================================
	// Constructor
	// ===========================================================

	// ===========================================================
	// Getter & Setter
	// ===========================================================

	// ===========================================================
	// Methods for/from SuperClass/Interfaces
	// ===========================================================

	// ===========================================================
	// Methods
	// ===========================================================

	// ===========================================================
	// Inner and Anonymous Classes
	// ===========================================================
}
